The gamecock. (Columbia, S.C.) 1908-2006, November 21, 2003, Holiday Special: A Special Section from The Gamecock, Page 6, Image 18
Plug in for the latest game innovations
BY BILLY O’KEEFE
KNIGHT RIDDER/TRIBI NENEWS SERVICE
EYETOY: PLAY
FOR: Playstation 2
FROM: Sony
Every generation of game consoles needs
at least one innovation that is at once ridicu
lous and impossible to do without. This time
around, that device is EyeToy, a digital
video camera that literally puts you in the
game. And while respect is certainly due to
the light guns, dance pads and rumble packs
that paved the way, Sony’s remarkably af
fordable gadget might be the coolest leap off
the beaten path that gamers have ever seen.
It’s easy to assume, based on appearances
alone, that EyeToy is simply a gimmick de
vice that lets you place your face inside any
game that supports it. That assumption
couldn’t be more wrong. EyeToy’s main sell
ing point isn’t its video capabilities but it’s
ability to track light, motion and even color
in an extremely impressive fashion. As a re
sult, games built for EyeToy—12 of them are
included in the companion disc, “EyeToy:
Play”—allow you to interact with the activ
ity on screen by actually touching it. It’s as if
you finally found a way, as many kids have
dreamt, to get sucked into your TV.
Take the “Kung Foo!” mini-game for ex
ample. In it, little martial arts fighters fly
from all directions in an attempt to attack
you (as displayed on screen via the camera).
Your job is to push, swat and elbow them
away before they get the chance, and you
do this simply by watching yourself on the
screen and literally punching, swatting and
elbowing at the right time. People adamant
ly opposed to getting a workout while play
ing games need not apply, in other words.
Completely nuts? Oh yes, no doubt, but
that’s precisely the point, and if any gam
ing device is capable of drawing and keeping
a crowd, this is it. EyeToy won’t replace the
turntable as the “it” item at parties, but it’s
an extremely fun way to play games with
friends — whether they normally play
games or not — and do something active at
the same time.
Sony has said that EyeToy is more than
just a one-shot gimmick. The “Play” disc
includes several experimental ideas (in the
freeform Playroom area), as well as a way to
record video messages. Future collections of
games are on the way, and scientists in the
Sony labs, in addition to licensing EyeToy’s
technology to any PS2 publisher that wants
to incorporate it, have produced prototype
versions of a shooter, a snowboarding game
and other gaming standards with remark
able results.
Very, very easily recommended. In this
holiday season’s avalanche of cool gaming
must-haves this fall, EyeToy might be the
coolest of them all.
MARIO KART: DOUBLE DASH
FOR: GameCube
FROM: Nintendo
“Mario Kart: Double Dash” continues the
legacy of one of the best racing games ever
made. Unfortunately, the developers kept
too close an eye on the past to make a ma
jor splash in the present.
First, the good news. “Dash,” while no
technical marvel, looks miles prettier than
its 5-year-old predecessor, “Mario Kart 64.”
It sports a super-smooth frame-rate, even
in four-player mode, and feels more three
dimensional than “MK64” did. The series
has always touted frantic activity as its
hallmark, but “Dash” adds unprecedented
levels of obstacles, eye candy and noise to
each track. It’s pretty much a mad house.
The new rules are another change for
the better. This time, two characters share
a kart — one drives, tne otner minds tne
weapons and special items, and the two
roles can be switched on the fly with a
press of the Z button. All the usual power
ups — blue shells, banana peels, mush
rooms — are intact, but each character
also comes with a new special power-up,
such as Mario’s fireballs and Bowser’s gi
ant shell. Managing who should drive and
who should attack sounds like strategy lite,
but this, along with the ability to choose
customized karts and pair together any
two characters, adds a nice layer of depth.
Players going solo with “Dash” will
need it. The game is a ton of fun, but the
single-player mode, while featuring new
tracks, is as simplistic as it was in previ
ous installments. The rather skimpy list
of unlockables doesn’t do the game any fa
vors, especially since the included cast of
characters has barely grown over the
years. “Dash” supports the broadband
adapter, but only for LAN play. Nintendo
missed a huge opportunity to sell a truck
load of modems and adapters by not taking
this game online.
In the end, the chances are good that
you’ve seen this game before. The new ad
ditions and ideas are all for the better, but
for solo flyers who have played “MK64” to
death and need something new, “Dash”
probably will feel stale after a few hours.
Make some friends, though, and you’ll eas
ily get your money’s worth from this one.
P.N.03
FOR: GameCube
FROM: Capcom
There’s so much to love in “P.N.03.”
Unfortunately, there’s just as much to hate.
It’s a classic case of concept versus execu
tion, and in too many cases, the wrong team
wins.
The premise is a good one: A third-per
son shooter, but one that borrows as much
from “Parappa the Rapper” as it does from
traditional shooters. Survival becomes a
matter of understanding and timing enemy
patterns of attack, while firing off special
attacks requires a briskly-executed se
quence of button presses using the
GameCube’s painfully small D-pad.
Sounds like a unique and fun experience;
unfortunately, the final result only gets it
half right. You can sense greatness inside
“P.N.03’s” shell, but the game’s awkward con
trols and the Cube’s lousv controller team ud
to produce one heck of a killjoy. The exclu
sion of any ability to strafe instead of simply
jump to the left or right is understandable,
considering the game’s rhythmic premise,
but the lack of any ability to backpedal—you
can take one awkward step backward at a
time—will drive you crazy. The inability to
shoot while doing anything but standing is
another killer; you understand WHY the de
velopers did that (it’s a rhythm game, see!)
but when certain levels put you in a situa
tion where you’re surrounded by enemy fire,
it’s hard to sympathize.
The tools are definitely there: Vanessa
is a cool main character, and the ability to
buy special suits and moves adds meat to
what is otherwise a very short game.
Unfortunately, control is king, and
“P.N.03’s" developers fell too deeply in love
with a concept to overlook some pretty glar
ing missteps in this department. A longer
sequel that solves these problems could be a
killer action game, but until then, this is
good for a rental and nothing more.
ThisYear IS
Bring them home something
other than your laundry
for the holidays.
__ _.
^^vVlth great shopping and
movies come out and see why
Dutch Square Center Is where
k all roads lead to for great
^ gift Ideas for your holidays.
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