The gamecock. (Columbia, S.C.) 1908-2006, November 07, 2003, Page 5, Image 5
THE GAMECOCK ♦ Friday, November 7, 2003 % 5
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Story ideas? Questions? Comments? advanced technology is indistinguishable
E-mail us at gamecockmixeditor@hotmail.com ’ from magic.”
The arrival of a new ‘Final Fantasy' installment online
has glued RPG fans to their keyboards and controllers —
in the 11th game of the series, the action goes global as the
virtual empire expands to the World Wide Web
BY CAITLIN COKER
^^IIK GAMECOCK
Liz Leeper, a fourth-year elec
trical engineering student, is on a
series of missions that will ulti
mately save the world. Joined by
international alliances forged over
the World Wide Web, Leeper gal
livants cross the nations of
Vana’diel under the persona of
Hyzenthlay, a red mage of the
Tarutaru race. She fulfills mis
sions for a greater good; one such
mission involves killing the mon
sters responsible for the food
shortages at the zoo.
“Final Fantasy,” a series of role
playing games, or RPGs, allows
players to become characters in
^ this virtual realm and venture
^^hrough an animated fantasy
^^vorld. “Final Fantasy” through
“Final Fantasy X” feature com
pletely different characters and
conflicts.
This past Tuesday, Squaresoft
released “Final Fantasy XI,” to the
mass delight of gamers every
where.
Each successive “Final
Fantasy” game has expanded on
its predecessors, and “Final
Fantasy XI” is no exception. It is
the first “Final Fantasy” game to
be played completely online.'
This type of game is known as a
MMORPG, or a Massive
Multiplayer Online Role-Playing
Game; two other examples are
“Everquest” and “Asheron’s
CaU.”
Unlike previous “Final
Fantasy” games, “Final Fantasy
XI” gives its players a choice of
characters to play as and allows
them to decide in which part of the
world they wish to begin their
quest.
Five races interact in the world
of Vana’diel: ordinary Humes,
pointy-eared Elvaans, childlike
Tarutarus, feline Mithras and
hulking Galkas. The different
types of beings are set apart by
their unique faces, hair color,
body sizes and jobs.
After a character is named, he
is ready to build his skills. He
must defeat monsters to gain pow
er and make conquests for his na
tion of choice.
Real people, sitting behind their
computers or PlayStation 2s, com
pose the other major characters in
the game. Also, the game is avail
able all over the world, and no lan
guage barrier exists — A party of
gamers can be oceans or merely
blocks apart.
Leeper has noticed that instead
of the game isolating her from
friends, it has actually brought
them together. Her social group
can travel together in the game,
sharing the joys of gardening,
chocobo-riding and fishing. She
can also chat with them and trade
for hard-to-get items.
“It’s a great way to hang out
with friends,” says Leeper. “We
get online, and we are in the same
town.”
At the same time, MMORPGs
are infamous for being life-con
suming. Leeper played the game
for 30 hours in a five days. Entire
lives are constructed and main
tained in these universes — After .
all, why return to the real world
when you can wield a giant sword
in a virtual one?
The beginning of the game ac
tually includes a warning that re
minds players to put things in con
text: The world of “Final Fantasy
XI” is fake, and players are ad
vised not to forget about their fam
ilies or jobs.
The switch to online gameplay
exacts both positive and negative
social effects, and it will undoubt
edly alter the popularity of the lat
est “Final Fantasy” installment as
well. The shift from personal quest
to interactive experience not only
connects players, but it changes
the scenario.
The series’ conventions have
undergone a major shift since go
ing worldwide — the loss of a plot
line. Since there is no set charac
ter or journey, the story reveals it
self as one plays, depending on
whom the character interacts
with.
Some gamers specifically en
joyed the “Final Fantasy” series
for its in-depth storylines.
Steven Schmidt, a first-year
pharmacy student, was disheart- .
ened upon discovering that the
plot of “Final Fantasy XI” is not as
structured as those of other “Final
Fantasy” titles.
“I am disappointed; Squaresoft
usually has a high standard for
their plots,” said Schmidt.
The game boasts great popular
ity in Japan, but only time will tell
how it will fare in the States.
Clearly, those who play the game
hope it will catch on with others
as well because the more human
gamers that play, the more char
acters there are to interact with.
Leeper remains confident that
“Final Fantasy XI” has a winning
formula: “’Final Fantasy’ is a clas
sic. And people like online games,
too.”
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MOVIE REVIEW
'Revolutions’requires thought
“THE MATRIX REVOLUTIONS”
***** out of ☆☆☆☆☆
BY SHAWN ROURK
THE GAMECOCK
And then all the machines were
broken and all the humans lived
•happily ever after.
f Well, not exactly.
“The Matrix Revolutions,” the
third and supposedly final install
ment in the Matrix trilogy, is an
exhausting thrill ride from the
movie’s opening scene to its cli
mactic ending.
Although the film provides the
perfect ending to the trilogy, it re
quires audiences to actually think
about the plot rather than have it
fed it to them, which may leave
some viewers a little perturbed.
The movie picks up right where
“Reloaded” left off — the hero and
the protagonist lying in a coma
two feet away from each other. The
film also answers a lot of the ques
tions that lingered after the second
film’s huge cliff-hanger ending.
And, of course, there are spe
cial effects — lots and lots of spe
l^ial effects. It has so many, in fact,
^Riat critics have blasted the film
for its complete lack of plot.
Oh, contraire.
The movie has a clear plot. It
sticks to the same format that has
made the series popular in the first
place. The characteristic religious
references and symbolism are again
scattered throughout the screen
play. The love story between Neo
(Keanu Reeves) and Trinity (Carrie
Anne Moss) is also resolved during
the movie, and although they may
look like two sticks trying to kiss on
screen at some points, the audience
gets the point. The affection can in
deed be felt even though Reeves is
no Leonardo DiCaprio when it
comes to romance.
One major hang up that will un
doubtedly perplex much of the
viewing public, however, is the
Wachowski Brothers’ storytelling.
A good bit of the bad press that has
been generated about the movie
concerns the fact that the enig
matic Wachowski Brothers do not
completely lay the plot out for peo
ple. Yet, the beauty of the film is
that most of the siory requires in
terpretation.
The movie was made to make
the viewer think; it gives viewers
the necessary information and ex
pects them to infer the rest.
The film could get easily bogged
down in the explanation of all the
little nuances of the Matrix — but
it doesn’t. The Wachowskis cut
that out of the film and instead
keep the story flowing smoothly.
There are only two problems
with the final movie. The first is
that to fully understand what hap
pens in between “Reloaded” and
“Revolutions,” one has to have
beaten the video game “Enter the
Matrix,” which follows the stories
of many of the sub-characters,
specifically Niobi (Jada Pinkett
Smith) and Ghost (Anthony Wong).
The other issue with
“Revolutions” is the lack of screen
time for Agent Smith (Hugo
Weaving) — and the many Smiths
— in the movie. As one of the best,
funniest characters in the film, he
does not make nearly enough ap
pearances. But the appearances he
does make do not let the audience,
down.
In all, viewers will certainly be
satisfied with the Matrix trilogy’s
final installment — so long as they
are not afraid of actually having
to think about the implications of
the film’s plot long after they leave
the theater.
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PHOTO COURTESY OF KRT CAMPUS
Special effects abound in “The Matrix Revolutions” as Neo and
company return to the big screen for a third and final time.
Local film festival focuses on
Native American culture, issues
BY MEG MOORE
THE GAMECOCK
The Nickelodeon Theatre is
bringing 12 Native American
made productions to the big
screen, sponsored by Eastern
Cherokee, Southern Iroquois and
United Tribes of South Carolina.
The feature films focus on Native
American issues from the sub
ject’s perspective as part of the
sixth-annual Native American
Film Festival.
Instead of presenting the
tainted Hollywood view of
“Indians,” the Nickelodeon
Theatre has brought together a
diverse collection of films, from
fictional features to documen
taries, that share a common
thread — they all involve the
work of Native American movie
industry professionals.
“The Girl Who Married a
Ghost” opens the festival this
evening. Combining the typical
audience-engaging elements of
love and revenge, the film chron
icles a daughter’s estrangement
from her father, the chief, after
she becomes enamored with an
attractive shaman. The unfold
ing events send his cherished
daughter to the land of the dead.
This is indeed the stuff that epic
movies are made of.
The local premiere of the
Hallmark miniseries “Dream
keeper” takes place Saturday as
part of the festival. The story
connects two men, young and
old, on one long car ride. The
grandfather is a tribal story
teller, and the 17-year-old is a
street-gang member — they
could not be at more different
points in their lives. Yet,
through his tales, the grandfa
ther attempts to convey the im
portance of tradition to the mod
ern, wayward youth. The series
will air on ABC at the end of
December.
The festival also attempts to
capture the uncommon and the
controversial on screen. Sunday
has been dubbed Arts (Sun)Day
and will feature three shorter
works that focus on music (“Until
the Eagle Falls”), dance (“The
World of Native American
Dance”) and storytelling (“Vis-a
vis: Native Tongues”). Monday
evening’s schedule takes a more
serious turn as the theater
screens a series of issue-con
fronting films that reflect current
concerns within the Native
American community such as
the preservation of culture and
the environment. Tuesday’s and
Wednesday’s films center on the
equally compelling issue of “de
tribalism” — the conflict between
tradition and assimilation, trib
al identity and the American
mainstream.
Offering audiences an intrigu
ing view into an often-misrepre
sented world, the Native
American Film Festival strives
to both entertain and educate
during its five-day run. Native
American culture enters the spot
light and moviemaking talent
comes into focus during the
Nickelodeon Theatre’s cultural
ly aware series of screenings.
Take in a film and take on a dif
ferent America.
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